Activities

STEM Activities for Kids: 10 Experiments at Home

Ten STEM activities for kids 4–12 using household materials: cup towers, straw rockets, foil boats, catapults, cabbage chemistry and unplugged coding.

The short version

  • Use the engineering design process: define, plan, build, test, improve.
  • Record results. Even a 6-year-old can make a tally chart.
  • Kids 4–6 do the testing and observing while adults handle the cutting and setup.

Who this is for

  • Parents who want hands-on science, technology, engineering and math at home
  • Kids 4–12 who love building, testing and asking why
  • Teachers and homeschoolers looking for low-cost activities with a fair-test structure

What matters most

1Ask, predict, test, improve

The heart of STEM is the cycle of trying something, measuring what happens and improving it. Every activity here builds in a prediction and a second attempt.

2Change one thing at a time

A fair test changes only one variable. Kids who learn this early are learning how scientists and engineers think.

3Household materials are enough

Cups, foil, straws, paper, craft sticks and kitchen ingredients do the job. Expensive kits are optional.

STEM (science, technology, engineering and math) sounds like it needs a lab. At home, it mostly needs a question, some paper cups and a willingness to let things fail. The ten activities in this guide use household materials and follow the same simple cycle engineers use: figure out the problem, make a plan, build it, test it, and make it better.

They range from unplugged coding a 4-year-old can play to a red-cabbage chemistry lab for 8- to 12-year-olds. Each card lists the age range, time and safety notes.

The one idea that makes any activity STEM

Science Buddies and TeachEngineering both describe the engineering design process in similar steps: define the problem, research, plan, build a prototype, test it, and redesign. You don’t need the vocabulary with young kids. You just need two questions:

  1. “What do you think will happen?” (a prediction)
  2. “What could we change to make it better?” (iteration)

Asking those questions turns tower building into engineering and a paper airplane into a physics experiment.

Teach the fair test early

When kids want to know whether a longer straw rocket flies farther, the answer only means something if everything else stays the same: the same person blowing, the same angle, the same launch line. This is the idea of a fair test, changing one thing at a time. The straw rockets, paper helicopters and foil boats are especially good for practicing it.

Recording results helps too. A 5-year-old can draw tally marks, an 8-year-old can fill in a table, and a 12-year-old can graph averages. Several printables on KidInfo, such as the paper bridge test log, work for any of these activities.

Activities by area

Technology and computational thinking

Robot commands is unplugged coding: one player is the robot and follows only the arrow cards the programmer lays out. When the robot walks into the couch, there’s a bug to find and fix. Kids practice sequencing and debugging with no screens at all.

Engineering

  • Paper cup tower challenge: the tallest free-standing tower that can hold a book.
  • Toothpick and marshmallow structures: discover why triangles are stronger than squares.
  • Craft stick catapult: a lever to aim at a target, then move the fulcrum and see what changes.

For a full bridge-building challenge with a printable log, see build a paper bridge.

Physics: forces, air and water

  • Straw rockets: design fins and nose cones and measure flight distance.
  • Paper helicopters: explore air resistance by changing blade length and weight.
  • Foil boat penny challenge: design a hull that carries the most cargo before sinking.
  • Floating egg density test: an egg sinks in fresh water but floats once there’s enough salt.
  • Water drop magnifier: a single drop becomes a lens.

Chemistry

The red cabbage color-change lab uses purple cabbage water as an indicator. Lemon juice and vinegar turn it pink; baking soda water turns it blue-green. An adult handles the stove and hot liquid, and the testing uses food-safe kitchen ingredients only. Never test household cleaning products.

Matching activities to age

  • Ages 4–5 (with an adult doing setup): robot commands, cup towers, paper helicopters, straw rockets, sink-or-float with a foil boat (adult counts the coins).
  • Ages 6–8: all of the above, plus the water drop magnifier, the floating egg and toothpick structures.
  • Ages 9–12: the catapult with measurements, the cabbage chemistry lab, and redesign challenges with budgets and graphs.

Safety for home science

  • Small items: coins, toothpicks, mini marshmallows and rubber bands are hazards for young children. Count coins back after the foil boat challenge.
  • Heat and sharp tools: adults handle stoves, hot liquids, knives and cutting bottles or tubes.
  • Projectiles: launch only soft pom-poms or paper, never toward faces or pets.
  • Don’t eat the experiment: raw eggs, test liquids and craft materials stay out of mouths.

Pick by what your child loves

STEM clicks fastest when it connects to an existing interest:

  • Loves building blocks or Lego: cup towers, toothpick structures, then the paper bridge.
  • Loves throwing and launching: straw rockets, the catapult, paper helicopters.
  • Loves water play: foil boats and the floating egg.
  • Loves cooking: the red cabbage lab and the egg density test both happen in the kitchen.
  • Loves games and rules: robot commands, then make up new command cards together.
  • Loves looking closely: the water drop magnifier, then take it outside to look at leaves and bark.

A simple STEM notebook

Any notebook will do. For each activity, kids write or draw four things: the question (“Which boat holds the most?”), their prediction, what happened (with numbers if possible) and what they would change next time. Over a few months the notebook becomes a record of how their thinking has grown, and it’s a ready-made source of ideas for a school science fair.

How to talk about results

The conversation after a test is where most of the learning happens. Try these prompts instead of explaining the answer:

  • “What surprised you?”
  • “Why do you think the wide boat held more pennies?”
  • “If we did it again, what one thing would you change?”
  • “How could we make the test fairer?”

It’s fine to say “I don’t know, let’s find out.” Looking something up together in a library book or on NASA’s learning resources models how real scientists work.

A two-hour STEM afternoon

For a rainy afternoon or a no-school day, try this sequence for kids around 6–10:

  1. Robot commands (15 min): warm up with unplugged coding.
  2. Cup tower challenge (30 min): two rounds, measuring height each time.
  3. Snack break with the floating egg test (20 min).
  4. Straw rockets (30 min): design, launch, measure, redesign.
  5. Show and tell (15 min): each child explains their best design and what they changed.

Leave the materials out afterward. Kids often keep experimenting on their own once they have the idea.

When kids get frustrated

Things will collapse, sink and fly the wrong way. That’s part of STEM, but it can feel bad, especially for kids who like getting things right the first time. Help by:

  • Naming it: “Engineers call that a failed test. It tells us something.”
  • Shrinking the goal: make the tower stand for five seconds, not hold the book.
  • Celebrating the redesign, not just the final result. The second boat that holds three more pennies is the real win.
  • Taking a break and coming back after a snack.

Going further

NASA’s learning resources and Science Buddies’ activity library have many more experiments sorted by age and topic. If you’re considering a kit as a gift, our guide to STEM toys for kids explains age labels and safety checks. For a rainy afternoon that mixes STEM with active play, see rainy day activities for kids.

The 10 activities

Robot Commands (Unplugged Coding)

One player is the "robot" and only follows arrow cards; the programmer lays out a sequence to guide the robot to a target.

Ages
4–10
Players
2–4
Time
20 min (+10 min setup)
Where
Indoors · A small room
Style
Cooperative
Supervision
An adult nearby
Age gap
Works with a wide age gap
Cost
Free

You need

  • Paper cards with arrows: forward, turn left, turn right
  • A target object (a stuffed animal)

How to play

  1. Place the target a few steps away.
  2. The programmer lays arrow cards in order; each forward card = one step.
  3. The robot follows the cards exactly, even if they’re wrong.
  4. If the robot misses, find the bug, fix the cards and run it again.

Make it work for your kids

  • Ages 4–5: Forward cards only, then add one turn.
  • Older kids: Add a "repeat" card (do the next card 3 times) and obstacles to avoid.
Safety
  • Clear the floor so the robot doesn’t trip.
sequencingdebuggingdirectional language Science & buildingRainy-day gamesHelp siblings play together Play-test pending

Paper Cup Tower Challenge

With 30 paper cups and 10 index cards, build the tallest free-standing tower that can hold a book on top.

Ages
5–12
Players
1–4
Time
30 min (+5 min setup)
Where
Indoors · A table
Style
Either
Supervision
An adult nearby
Cost
Under $10 in supplies

You need

  • 30 paper cups
  • 10 index cards
  • A paperback book
  • A tape measure

How to play

  1. Plan: sketch a design before building.
  2. Build for 10 minutes using only cups and cards.
  3. Measure the height, then test: does it hold the book for 5 seconds?
  4. Improve the design and test again.

Make it work for your kids

  • Ages 5–6: Skip the book test and focus on height; build with a partner.
  • Older kids: Add a budget: cups cost 2 points, cards 1 point; best height per point wins.
engineering designmeasurementteamwork Science & buildingRainy-day gamesScreen-free time Play-test pending

Straw Rockets

Roll a paper tube around a pencil, add a nose cone and fins, then launch it by blowing through a straw and measure the flight.

Ages
5–12
Players
1–4
Time
30 min (+5 min setup)
Where
Indoors or outdoors · A large room
Style
Activity
Supervision
An adult nearby
Cost
Under $10 in supplies

You need

  • Drinking straws
  • Paper strips about 4 x 2 inches
  • Tape
  • A pencil
  • A tape measure

How to play

  1. Wrap a paper strip loosely around a pencil and tape it into a tube.
  2. Fold and tape one end closed to make a nose cone.
  3. Slide the tube off, add two or three paper fins, and slip it over a straw.
  4. Blow hard to launch and measure the distance.
  5. Change one thing (fin size, tube length) and test again.

Make it work for your kids

  • Ages 5–6: An adult rolls the tube; the child designs fins and launches.
  • Older kids: Launch at different angles and graph distance versus angle.
Safety
  • Launch away from people’s faces and pets.
  • One straw per person.
forces and motionfair testing Science & buildingRainy-day games Play-test pending

Paper Helicopter Drop

Cut and fold a paper spinner, drop it from a safe height and test how blade length and paper clips change its spin and speed.

Ages
5–12
Players
1–4
Time
25 min (+5 min setup)
Where
Indoors · A small room
Style
Activity
Supervision
An adult nearby
Cost
Free

You need

  • Paper
  • Scissors
  • Paper clips
  • A timer

How to play

  1. Cut a strip about 2 x 6 inches; cut down the middle of the top half to make two blades.
  2. Fold the blades in opposite directions and fold the bottom up once; add a paper clip.
  3. Stand on the floor and drop it from as high as you can reach.
  4. Time the fall. Try shorter blades or two paper clips and compare.

Make it work for your kids

  • Ages 5–6: An adult cuts; the child folds and drops.
  • Older kids: Average three drops per design and chart the results.
Safety
  • Drop from standing on the floor; no climbing on chairs or stairs.
  • Adults supervise scissors.
air resistancefair testing Science & buildingRainy-day gamesActivities under 20 minutes Play-test pending

Foil Boat Penny Challenge

Shape a square of aluminum foil into a boat and see how many pennies it can carry before it sinks.

Ages
5–12
Players
1–4
Time
30 min (+5 min setup)
Where
Indoors · A table
Style
Either
Supervision
An adult actively watching
Cost
Free

You need

  • Aluminum foil squares about 6 x 6 inches
  • A tub or sink with a few inches of water
  • Pennies or metal washers
  • A towel

How to play

  1. Predict how many pennies your boat will hold.
  2. Shape the foil into a boat. Any design is allowed.
  3. Add pennies one at a time, spread out, until it sinks.
  4. Record the number, redesign and try again.

Make it work for your kids

  • Ages 5–6: Count together and compare a flat raft versus a boat with sides.
  • Older kids: Explain why wider boats with low sides often carry more (they push aside more water).
Safety
  • Coins are a choking hazard; keep them away from children under 3 and count them back afterward.
  • Empty the tub when done.
buoyancypredictioniteration Science & buildingRainy-day games Play-test pending

Water Drop Magnifier

A single drop of water on clear plastic wrap becomes a lens; kids test it on newsprint, fabric and leaves.

Ages
6–12
Players
1–3
Time
20 min (+5 min setup)
Where
Indoors · A table
Style
Activity
Supervision
An adult nearby
Cost
Free

You need

  • Clear plastic wrap
  • A cup or small frame to stretch it over
  • An eyedropper or straw
  • Newspaper, a leaf, a piece of fabric

How to play

  1. Stretch plastic wrap tightly over a cup or frame.
  2. Use a straw to drop a single drop of water on top.
  3. Look through the drop at newspaper print. Do the letters look bigger?
  4. Try a smaller and a bigger drop and compare.

Make it work for your kids

  • Younger kids: Compare the drop with a real magnifying glass.
  • Older kids: Try a drop of cooking oil and explain the difference.
Safety
  • Keep plastic wrap away from young children’s faces.
opticsobservation Science & buildingActivities under 20 minutes Play-test pending

Floating Egg Density Test

An egg sinks in plain water but floats in salty water; kids find out how much salt it takes.

Ages
6–12
Players
1–3
Time
20 min (+5 min setup)
Where
Indoors · A table
Style
Activity
Supervision
An adult nearby
Cost
Free

You need

  • 2 tall clear glasses
  • An uncooked egg
  • Table salt
  • A tablespoon
  • Water

How to play

  1. Fill both glasses with the same amount of water.
  2. Gently place the egg in the first glass. Does it sink?
  3. In the second glass, stir in salt one tablespoon at a time, testing the egg after each spoonful.
  4. Record how many spoonfuls it took to make the egg float.
  5. Challenge: can you make the egg hover in the middle?

Make it work for your kids

  • Ages 6–7: Predict, test and draw the results.
  • Older kids: Layer fresh water carefully on top of salt water to make the egg float halfway.
Safety
  • Wash hands after handling raw eggs and don’t eat the egg afterward.
densitymeasurementprediction Science & buildingActivities under 20 minutes Play-test pending

Toothpick and Marshmallow Structures

Build triangles and cubes from toothpicks and mini marshmallows, then test which shapes hold the most weight.

Ages
6–12
Players
1–4
Time
30 min (+5 min setup)
Where
Indoors · A table
Style
Either
Supervision
An adult nearby
Cost
Under $10 in supplies

You need

  • Toothpicks
  • Mini marshmallows or gumdrops
  • A paper plate
  • Small books or coins for weight testing

How to play

  1. Build one triangle and one square.
  2. Push gently on the corners of each. Which keeps its shape?
  3. Build a cube and a pyramid and test which holds a small book.
  4. Design the tallest tower that stands for 10 seconds.

Make it work for your kids

  • Ages 6–7: Use dried play dough balls or gumdrops, which are easier to grip.
  • Older kids: Build a bridge between two books using only triangles.
Safety
  • Toothpicks are sharp; not for children under 6.
  • Mini marshmallows are a choking hazard for young children; keep away from toddlers and eat sitting down, if at all.
geometrystructural engineering Science & buildingRainy-day games Play-test pending

Craft Stick Catapult

Rubber-band craft sticks into a simple lever, launch pom-poms at a target and experiment with the fulcrum position.

Ages
7–12
Players
1–3
Time
40 min (+10 min setup)
Where
Indoors · A table
Style
Either
Supervision
An adult nearby
Cost
Under $10 in supplies

You need

  • 7 jumbo craft sticks
  • 4–5 rubber bands
  • A plastic bottle cap
  • Glue dots or tape
  • Pom-poms
  • A paper target

How to play

  1. Stack 5 sticks and band both ends tightly.
  2. Band 2 more sticks together at one end only.
  3. Slide the stack between the two sticks to make a lever; band in a cross shape.
  4. Tape the bottle cap to the top end as a bucket.
  5. Launch pom-poms at a target; move the stack closer or farther from the end and record what changes.

Make it work for your kids

  • Ages 7–8: An adult helps with rubber bands; the child tests and records.
  • Older kids: Measure distance for three fulcrum positions and graph it.
Safety
  • Launch only soft pom-poms, never at people or pets.
  • Rubber bands can snap; keep faces back when stretching them.
simple machinesmeasurement Science & buildingRainy-day games Play-test pending

Red Cabbage Color-Change Lab

Use purple red-cabbage water to test which kitchen liquids are acids or bases by watching the color change.

Ages
8–12
Players
1–3
Time
45 min (+20 min setup)
Where
Indoors · A table
Style
Activity
Supervision
Adult-led
Cost
Under $10 in supplies

You need

  • A quarter of a red cabbage
  • Water and a pot or a blender (adult)
  • Clear cups
  • Test liquids: lemon juice, white vinegar, baking soda dissolved in water, plain water
  • Spoons and labels

Set up

  1. An adult chops the cabbage, simmers it in water for about 10 minutes (or blends it with hot tap water), cools it and strains the purple liquid.

How to play

  1. Pour a little cabbage liquid into each cup and label it.
  2. Add a spoon of a test liquid to each cup.
  3. Record the color: pink/red means acid, purple means neutral, blue/green means base.
  4. Predict before testing new safe kitchen liquids (milk, soda water).

Make it work for your kids

  • Younger kids (with an adult): Do vinegar and baking soda only and focus on the colors.
  • Older kids: Rank the liquids from most acidic to most basic.
Safety
  • Adults handle the stove, hot liquid and knives.
  • Use only food-safe kitchen ingredients; never test cleaning products.
  • Don’t drink the test liquids.
chemistryobservationclassification Science & building Play-test pending

Age and safety checks

  • Coins, toothpicks, mini marshmallows and rubber bands are hazards for young children; the age ranges on each card reflect that.
  • Adults handle the stove, hot liquids, knives and scissors.
  • Launch only soft objects and never aim at people or pets.
  • Never mix or test household cleaning products, and don’t drink or eat experiment materials.

Check current recalls for any product at cpsc.gov/Recalls before you buy, and always follow the manufacturer’s age label.

No need to buy anything

All ten activities use paper, cups, foil, straws, tape, kitchen ingredients or craft sticks. A packet of craft sticks and rubber bands for the catapult is the main purchase.

Questions parents ask

What does STEM stand for?

Science, technology, engineering and math. At home, STEM activities usually mean hands-on experiments and building challenges where kids predict, test and improve.

What are good STEM activities for younger kids?

Unplugged coding with robot commands, foil boats (with an adult counting coins), paper helicopters and straw rockets work well from around age 4–5 with help. Save toothpicks, rubber bands and the cabbage chemistry lab for older kids.

Do we need a STEM kit?

No. These activities use household materials. Kits can be fun gifts; see our STEM toys guide for what to look for.

Sources and further reading

  1. Engineering Design Process Steps (opens in a new tab) — Science Buddies
  2. Engineering Design Process (opens in a new tab) — TeachEngineering (University of Colorado Boulder)
  3. STEM Activities for Kids (opens in a new tab) — Science Buddies
  4. Learning Resources (opens in a new tab) — NASA

Links to outside organizations are for reference. They do not imply that those organizations endorse KidInfo.